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LunarG: Creator and Curator of the Vulkan SDK. Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern graphics processing units (GPUs), which are used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. The Vulkan API was created by the Khronos Group, a consortium of technology hardware and.
A Quake port could have likely been one of their learning projects before diving head first into Vulkan development for Doom. Vulkan is brand new, so everyone who develops for it recently learned it. It makes sense to start with a much simpler project like Quake.
GLQuake is a source port of Quake that uses the OpenGL graphics library, and was released on January 22, 1997. It was officially made by Id Software, but is not supported by them. It was created as a test for Quake 2's hardware support. With the edits made to the game, they carefully corrected many of the issues found in the original DOS version, which was known to have some framerate.
The Talos Principle running on Vulkan. NVIDIA has worked closely with the Khronos Group, the creators of Vulkan, throughout its development, and as of today all Kepler and Maxwell graphics card running Windows 7 or later, or Linux, are supported by Vulkan. This immediate support is already enabling developers to craft new experiences, with John Carmack, Oculus Chief Technology Officer, saying.
This is the soundtrack to the game QUAKE by id Software. Music by Nine Inch Nails. Ripped from the CD to 320 kbps MP3.Game info.
About. E-book. Tutorial structure. About. This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is a new API by the Khronos group (known for OpenGL) that provides a much better abstraction of modern graphics cards. This new interface allows you to better describe what your application intends to do, which can lead to better performance and less surprising.
A set of interactive screenshot comparisons demonstrating the improvements between the original Quake II release in 1997, v1.0 of Quake II RTX, and the new v1.2 update Water has improved, too, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of surrounding detail.